FREE TOOL · SCANNING
Football Scanning Test: How Well Do You See the Pitch?
One quick look at a match picture, then the players disappear. Can you still say where the free teammate was? 10 rounds, about 3 minutes, no sign-up.
Start the scanning test ↓Quick answer: A football scanning test checks how much of the pitch you take in from one quick look. Unscouted’s free scanning test shows you a tactics board for 2 seconds, hides the players, then asks one question, such as where the free teammate was, whether a defender was behind you, or which side was open. You get 10 rounds, a score out of 10 and your average answer time.
One look. Then the players vanish.
Each round shows a match picture for a moment, like the glance you get before the ball reaches you. Then the players disappear and you answer one question about what you saw. Left and right always mean the board as you see it, with the goal at the top.
HOW LONG DO YOU GET TO LOOK?
GET READY
0/10
A screen test checks how much you keep from one look. It can’t see whether you actually look in games. That part is up to you.
NEXT STEP
Seeing the picture is step one. Deciding what to do with it is step two.
Pause & Decide gives you 100 match situations (20 per position). You look, pick one of 3 options, then see the pro pick and why. Or try 8 situations free first.
Key takeaways
- The test shows a match picture for 3, 2 or 1.2 seconds, then hides the players and asks one question about what you saw.
- It checks four things: finding the free player, pressure around you, the open side, and how many opponents are near you.
- 8–10 is “Scanner”, 5–7 is “Glancer”, 0–4 is “Ball-watcher”. Your average answer time shows how ready the picture was.
- A good score means you read one look well. Scanning in games also means taking that look, before every pass you receive.
- Research on a Premier League club found central midfielders and center backs scan most, forwards least, and more scanning goes with more completed passes.
- Test once, train two to four weeks, then retest weekly on the same difficulty.
How does the scanning test work?
The test shows you a tactics board with you (the lime player), your teammates in white and their players in red, for a short time. Then every player except you disappears and you answer one question about the picture. It copies what happens in a match: you look away from the ball for a moment, and you have to remember what you saw.
- Pick how long you get to look. Easy is 3 seconds, Normal is 2 seconds, Hard is 1.2 seconds.
- Read your role. Each round starts with one line, for example “Your center back is passing to you.”
- Look. The players appear and a bar counts down.
- Answer. The players vanish. Tap an answer, or tap a zone on the board.
- Check. The players come back so you can see what you missed, with one line on why it matters.
You play 10 rounds, picked at random from 12 situations, so two runs are rarely the same. The questions are the ones a coach shouts from the sideline: where’s the free man, is someone on your back, which side is open, how much time do you have.
| Question type | What it checks | Example |
|---|---|---|
| Finding the free player | Did you see who had no defender near him? | “Where was the free teammate?” |
| Pressure on you | Did you know if someone was on your back before the ball came? | “Was a defender close behind you?” |
| Spotting the open side | Did you see where their team had shifted? | “Which side was open?” |
| Counting players | Did you take in the whole picture, not just one player? | “How many of their players were within 10 m of you?” |
What is scanning in football?
Scanning means quick turns of the head, away from the ball, to see where opponents, teammates and space are before the ball reaches you. You take a picture, look back at the ball, and your first touch already knows where it is going. In soccer (the US name for the same game) coaches call it “checking your shoulder” or “having a look”.
Scanning has two parts. The first is taking the look at the right moment, usually just before the pass to you is played and while it travels. The second is keeping what you saw. This test only trains the second part: how much one look gives you. For the first part, and for drills you can do alone with a ball and a wall, read our guide on how to scan in soccer.
What should you look for when you scan?
Every scan should answer four questions, in this order: who is near me, where is the space, where are my teammates, and what is changing. You can’t take in the whole pitch in a fraction of a second, so a scan with a question in your head gives you far more than a look with no plan.
| Question | What you’re looking for | What it changes for your first touch |
|---|---|---|
| 1. Who is near me? | The closest opponent, how far away and from which side | Turn away from him, protect the ball or play first time |
| 2. Where is the space? | The side or gap with the fewest opponents | Which foot you receive on and where your touch goes |
| 3. Where are my teammates? | The free player, especially one further forward | Whether the next pass can go forward or has to go back |
| 4. What is changing? | A runner starting a run, a defender stepping out, their block shifting | Whether the free player will still be free when the ball arrives |

What does your score mean?
Your score shows how much of the picture you kept after one look. 8 or more out of 10 means you took in the free player, the pressure and the space. A low score usually means you only saw the ball and the nearest player. Your average answer time matters too: a slow answer means you had to rebuild the picture.
| Score | Result | What it usually means | What to train next |
|---|---|---|---|
| 8–10 | Scanner | One look gives you most of the picture: pressure, the free player and the open side. | Make sure you actually take the look in games. Count your shoulder checks in one session. |
| 5–7 | Glancer | You see the players near you but lose the far side or the man behind you. | Add one look to the side you can’t see before every pass to you. |
| 0–4 | Ball-watcher | You mostly see the ball and the nearest player. | Start with one shoulder check before every pass in training, and name one thing you saw. |
Look at the breakdown under your score as well. If you got every “pressure on you” question but missed the free player, your looks are short and close. If you missed the counting questions, you’re seeing one player, not the picture. Try Hard mode once you score 8 or more on Normal.
Be honest with yourself about what this measures. A screen test can’t see whether you turn your head in a match, how fast the game feels when you’re tired, or what you do with the ball. It checks one useful thing: how much you keep from a short look.
How often do professional players scan?
Professional players scan often, and the best ones scan more than everyone else. In a study of 27 players at one Premier League club, covering 9,574 possessions in 21 matches, central midfielders and central defenders scanned most and forwards least, and players scanned less under tight pressure. The more a player scanned, the higher the chance he completed his pass.
- Scanning goes with better passing. In that study, players who scanned more before receiving were more likely to complete their next pass. They also scanned less in wide areas and near the opponent’s goal (Jordet et al., 2020).
- Pros scan more than amateurs. Using Premier League player-cam footage, Geir Jordet’s team compared 118 Premier League players with Dutch amateur players. The professionals scanned significantly more, and Frank Lampard and Steven Gerrard were the top two (Sky Sports).
- A scan is a snapshot, not a stare. An eye-tracking study of four elite midfielders in real 11 v 11 matches found that only 2.3% of their scans included a fixation, where the eyes stop on one spot. They also had more opponents than teammates in view while scanning (Aksum et al., 2021, PLOS ONE). In a presentation for the FIFA Training Centre, Aksum puts the average scan at about 0.4 seconds.
That’s why this test gives you 3 seconds or less. In a match you never get a long look. You glance, and your brain has to keep enough from that glance to choose your first touch.
How does scanning change by position?
Every position scans, but each one looks for different things and at different moments. Use this table to know what your scans should answer, then read the guide for your position.
| Position | What to look for | When to look |
|---|---|---|
| Central midfielder | Pressure from behind, the free player between the lines, which side to switch to | Constantly, and always just before and while the pass to you travels |
| Number 10 | The defensive midfielder behind you, gaps between their lines, the striker’s run | Before dropping into the pocket and before every pass to you |
| Center back | Runners behind you or across you, the line, your partner’s position | Every time the ball is played wide or the passer gets his head up |
| Winger and full back | The full back’s distance, inside support, a runner overlapping or one coming to press | While the ball is switched to your side, before you receive on the line |
| Striker | The center back’s shoulder, the space in behind, where the keeper is | Before you make the run and before you hold the ball up |
| Goalkeeper | Which defender is free for a pass, where their press is coming from | Before the back pass arrives, not after |
What makes a good scan: how often, when, or what you see?
All three matter, but they measure different things. How often you scan (scan rate) is the easiest to count. When you scan (timing) decides whether the picture is still true when the ball arrives. What you keep from each scan (quality) decides whether the look actually changes your touch. This test measures the third one.
| Part of scanning | What it means | Typical mistake | How to check it |
|---|---|---|---|
| Scan rate (how often) | Head turns away from the ball in the seconds before you receive | One look early, then ball-watching | Count your looks on match video or in a rondo |
| Scan timing (when) | Looking while the ball travels to you, plus a last look just before it arrives | Looking only when the ball is already at your feet | Have a friend film your head as passes come to you |
| Scan quality (what you keep) | How much of the picture you remember from one short look | Seeing the nearest player and missing the free man | This test, on Normal and Hard |
| Using the picture (decision) | Picking the right option from what you saw | Seeing the free man and passing to the safe one anyway | The free soccer IQ test |
A player who scans 10 times but never at the right moment still receives blind. A player who looks at the right moment but keeps nothing still guesses. Train the rate and timing on the pitch, and use this test to check that each look actually gives you the picture.
How do you get a better score?
Look with a question in your head. Players who score well don’t try to remember every dot. They check three things in order: is someone on me, where is the free teammate, and which side has space. That’s also the order that decides your first touch in a game.
- Check yourself first. Find the nearest red player to you and how far away he is.
- Then find the free man. Look for a white player with no red player close to him.
- Then the side. Notice which half of the board has fewer red players.
- Say it in words. “Man on, free on the right.” Words are easier to keep than a picture.
- Train it with the ball. Use the wall-pass and shoulder-check drills in our scanning guide, so the look becomes a habit before every pass.
Seeing the picture is only useful if you then pick the right option. That’s what our free soccer IQ test checks: 8 situations for your position, 15 seconds each, and the pro pick explained after every answer. For more on training decisions, see football decision-making training.
How else can you test your scanning?
Scanning is tested in six main ways: counting head turns on match video, eye-tracking glasses, passing tests where targets are behind you, VR headset drills, phone or browser apps that time your looks, and screen recall tests like this one. Each method checks a different part of scanning, so treat any single score as one piece of the picture.
| Method | What it measures | Who uses it | Can you do it yourself? |
|---|---|---|---|
| Head-turn count on match video | How often you look before you receive | Researchers and analysts, counted by hand | Yes, if someone films you with a wide view |
| Eye-tracking glasses | Where your eyes land during each scan | Research studies | No, it needs lab equipment |
| Passing test with targets behind you | Passes per minute when you must check 120, 180 or 360 degrees | Researchers testing pro players | A simple version, with one friend (below) |
| VR headset drills | How often and when you look in a virtual game | VR apps such as Be Your Best (Meta Quest, paid; checked October 2026) | Yes, with a headset and a subscription |
| Scanning apps | App-based tests such as PlayScan’s 30-second test, which reports scan width, timing and its own score (checked October 2026) | Players with the app | Yes |
| Screen recall test (this page) | How much you keep from one short look at a real match picture | Unscouted, free, no sign-up | Yes, right now |
The passing test is the newest research method. In a 2025 study, 54 players from the first and reserve teams of two professional clubs in Ghana did three passing tests. Scores dropped as more targets moved behind them: about 30 passes per minute at 120 degrees, 27 at 180 degrees and 26 at 360 degrees. First-team players scored higher than reserves, and better scores went with better results in 3 v 1 rondos (Hunter et al., 2025, Biomechanics).
Can you do a scanning test on the pitch?
Yes. With a wall, a ball and one friend you can run a 2-minute scanning check: your friend shows fingers behind you while the ball comes back off the wall, and you call the number before your first touch. Count how many you get right out of 20 and repeat the same setup every week.
- Set up. Stand 6 metres from a wall. Your friend stands about 4 metres behind you.
- Pass. Play the ball against the wall. As soon as it leaves your foot, your friend moves to your left or right and holds up 1 to 5 fingers.
- Look and call. Check your shoulder and shout the number before your first touch. A call after your touch counts as a miss.
- Score it. 20 passes, one point per correct call. Write the score down with the date.
- Make it harder. Return the ball first time, so you have to look earlier. Or your friend steps in on an even number and you turn away from him.
This is our own practice check, not a research test, so there is no official “good” score. Its value is the comparison: same wall, same distances, same friend, week after week.
How often should you take a scanning test?
Take a baseline now, train for two to four weeks, then retest under the same conditions. Testing every day mostly measures how well you remember the test. Once a week, on the same difficulty and at a similar time, shows whether your scanning is actually improving.
| When | What to do | Write down |
|---|---|---|
| Day 1: baseline | Do this test 3 times on Normal. Do the wall check once if you can. | Your best and average score out of 10, average answer time, wall score out of 20 |
| Weeks 1–4: train | A shoulder check before every pass in training, plus the solo drills in our guide on how to scan in soccer. Watch 10 minutes of a pro in your position and count his looks. | One line per session: what you trained, one thing you noticed |
| Once a week: retest | Same test, same difficulty, 3 runs. Not straight after a hard session. | Same numbers as day 1 |
| Scoring 8+ on Normal | Move to Hard (1.2 seconds) and start a new baseline | Your new Hard baseline |
Look at the breakdown, not only the total. If the same question type keeps costing you points, that’s the thing to train next week. For a full weekly schedule around your team sessions, use our soccer training plan.
How is scanning linked to soccer IQ and decision making?
Scanning is the input and decision making is the output. Soccer IQ is both together: you see the picture before the ball arrives, then you pick the best option from it. A player can scan well and still choose badly, or choose well from a picture he never actually saw. You need both.
- See it: this scanning test checks how much one look gives you.
- Decide it: our soccer IQ test gives you 8 match situations for your position, and shows the pro pick and why.
- Train both: our guides on soccer IQ training and football decision-making training turn them into a weekly routine, and analysing a match as a player shows you how to watch games for this.
Turn the look into the right decision
Pause & Decide: 100 match situations, 20 for each position. Look at the board, pick one of 3 options, then see the pro pick and why. Or start with 8 free situations.
FAQ
What is a football scanning test?
A football scanning test checks how much of the pitch you take in from a quick look. This one shows a match picture for a few seconds, hides the players and asks a question about what you saw, like where the free teammate was.
Is this soccer scanning test free?
Yes. It’s free, there’s no sign-up, and it runs in your browser on a phone or a laptop. Your best score is saved on your own device only.
What is a good score on the scanning test?
8 or more out of 10 on Normal (2 seconds) is a strong result. Once you get there, try Hard mode, where you only get 1.2 seconds to look.
Does a scanning test show how well I scan in games?
Only partly. It shows how much you keep from one look. It can’t see whether you turn your head in a real match, so pair it with scanning drills in training.
How can I improve my scanning?
Look with a question in mind: is someone on me, where is the free player, which side is open. Then build the habit in training with a shoulder check before every pass you receive, and name one thing you saw.
How many times should you scan before receiving the ball?
There’s no fixed number, but more looks before receiving usually help. In a Premier League study, players who scanned more before receiving were more likely to complete their next pass. A simple rule: look at least once while the pass to you is on its way, and once more just before it arrives.
Who scans the most in football?
In research on one Premier League club, central midfielders and central defenders scanned most and forwards least. In Geir Jordet’s study of 118 Premier League players, Frank Lampard and Steven Gerrard were the top two scanners.
Why does the test only show the picture for 2 seconds?
Because real scans are quick. An eye-tracking study of elite midfielders found that only 2.3% of their scans included a fixation on one spot, and the FIFA Training Centre presentation of that research puts the average scan at about 0.4 seconds.
Can I test my scanning without a screen?
Yes. Pass against a wall while a friend stands behind you and holds up fingers as the ball comes back. Call the number before your first touch, score yourself out of 20 and repeat the same setup each week.
How often should I take a scanning test?
Take a baseline, train for two to four weeks, and retest about once a week on the same difficulty. Testing every day mostly shows how well you remember the test, not how well you scan.